Curse of the Crimson Throne
Trinia is always ready with a compliment or a supportive smile, but her kind heart takes a serious hit when she is accused of King Eodred’s murder. Yet despite her increasingly cynical outlook on life, she retains her faith in her friends.
Trinia Sabor (Brd 5) CR 4
Female human (Chelaxian) bard 5
CG Medium humanoid (human)
Init +3; Senses Perception +7
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 36 (5d8+10)
Fort +2, Ref +7, Will +5; +4 vs. bardic performance, language-dependent, and sonic
Speed 30 ft.
Melee mithral dagger +7 (1d4/19-20)
Special Attacks bardic performance 15 rounds/day (countersong, distraction, fascinate [DC 15], inspire competence +2, inspire courage +2)
Bard Spells Known (CL 5th; concentration +8)
2nd (3/day) — cat’s grace, cure moderate wounds, mirror image
1st (5/day) — cure light wounds, feather fall, hideous laughter (DC 14), saving finaleAPG (DC 14)
0 (at will) — daze (DC 13), light, mage hand, mending, message, prestidigitation
During Combat Trinia prefers to avoid combat if possible, particularly if she’s on her own. If she acts first in a fight, she casts cat’s grace and flees, using minor image to misdirect pursuers. When fighting alongside friends, she uses her abilities to bolster her allies, using her bardic performance to inspire courage on the first round and then casting cat’s grace on allies or healing their wounds as the battle progresses. She relies on hideous laughter against enemy spellcasters, and is always ready to cast saving finale whenever a nearby ally fails a critical saving throw.
Morale If reduced to fewer than 10 hit points, Trinia flees combat, but if she escapes, she puts all her resources into rescuing those she may have left behind. Only if she has built a strong relationship based on mutual respect or love with a companion does she remain at an ally’s side and fight to the death.
Str 10, Dex 16, Con 13, Int 12, Wis 8, Cha 16
Base Atk +3; CMB +3; CMD 16
Feats Acrobatic, Iron Will, Shingle Runner, Weapon Finesse
Skills Acrobatics +15, Climb +10, Craft (painting) +7, Fly +5, Knowledge (local) +11, Perception +7, Perform (comedy) +11, Sense Motive +7, Sleight of Hand +11
Languages Common, Varisian
SQ bardic knowledge +2, lore master 1/day, versatile performance (comedy)
Combat Gear potion of jump, potion of shield of faith +3, wand of daze monster (10 charges); Other Gear +1 mithral chain shirt, dagger (3), mithral dagger, braonze bracelet (worth 25 gp) (2), copper necklace (worth 100 gp), 18 pp, 8 gp
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action, 15 rounds/day) Your performances can create magical effects.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Shingle Runner Take 10 on Climb check even if distracted and reduce fall damage by 1d6.
Versatile Performance (Comedy) +11 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks
Trinia is a child of the streets. She never knew her parents, and spent her childhood in Scrapper Hall orphanage, where her sense of humor and knack for using sleight of hand for embarrassing practical jokes (such as smuggling pornography or other illicit materials into the possession of those who would be most scandalized at being caught with it) ensured she not only was constantly passed over for adoption, but always earned the least pleasant chores. She quickly learned that pickpocketing was no way to live after spending a frightening few weeks in jail, and turned to painting as a way to earn her keep. After Trinia spent years of barely scraping by, the windfall of being commissioned to paint the king’s portrait should have been a turning point for the better in her life, but instead it proves to be the worst thing ever to happen to her.