Curse of the Crimson Throne
Male hobgoblin alchemist (grenadier) 6 (Pathfinder RPG Advanced Player’s Guide 26, Pathfinder RPG Bestiary 175, Pathfinder RPG Monster Codex)
CG Medium humanoid (goblinoid)
Init +0; Senses darkvision 60 ft.; Perception +10
AC 13, touch 10, flat-footed 13 (+3 armor)
hp 56 (6d8+18) (currently 39)
Fort +8, Ref +5, Will +6
Speed 30 ft. (20 ft. in armor)
Melee heavy flail +5 (1d10+1/19-20)
Ranged bomb +5 (3d6+4 fire) or
frost bomb +5 (3d6+4 cold) or
mwk light crossbow +5 (1d8/19-20)
Special Attacks bomb 14/day (3d6+4 fire, DC 17)
Alchemist (Grenadier) Extracts Prepared (CL 6th; concentration +10)
2nd — aid (2), lesser restoration, vine strike (DC 16)
1st — bomber’s eyeAPG, expeditious retreat, identify, longshotUC, shield
Str 12, Dex 10, Con 16, Int 18, Wis 12, Cha 8
Base Atk +4; CMB +5; CMD 15
Feats Extra BombsAPG, Iron Will, Martial Weapon Proficiency (heavy flail), Point-Blank Shot, Throw Anything
Traits missing son or daughter, pragmatic activator
Skills Acrobatics +0 (-4 to jump), Appraise +11, Craft (alchemy) +9 (+15 to create alchemical items), Disable Device +2, Escape Artist -2, Heal +5, Intimidate +8, Knowledge (arcana) +12, Knowledge (nature) +11, Perception +10, Spellcraft +13, Survival +9, Use Magic Device +13; Racial Modifiers +4 Intimidate
Languages Common, Draconic, Dwarven, Giant, Goblin, Infernal
SQ alchemical weapon, alchemy (alchemy crafting +6), directed blast, discoveries (feral mutagen, frost bomb, wingsUM), mutagen (+4/-2, +2 natural armor, 60 minutes), precise bombs, swift alchemy
Combat Gear mutagenAPG, potion of cure light wounds, potion of remove blindness/deafness, potion of remove disease, potion of remove paralysis, scroll of remove blindness/deafness, wand of cure light wounds, wand of remove disease (3 charges), alchemist’s fire (5), alchemist’s fire (12), holy water (5), smokestick (2), tanglefoot bag (2), vermin repellentUE (6); Other Gear studded leather, arrows (20), arrows (20), heavy flail, mwk light crossbow, hybridization funnelUE, alchemist starting formula book, backpack, bandolierUE, bandolierUE, bombchucker, crystalline vial (worth 50 gp), darkwood coffer (worth 100 gp), shiver (worth 50 gp) (20), 13,005 gp, 10 sp, 5 cp
Alchemical Weapon (Swift Action) (Su) Add the effects of an alchemical liquid or powder to weapon.
Alchemy +6 (Su) +6 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 3d6+4 (14/day, DC 17) (Su) Thrown Splash Weapon deals 3d6+4 fire damage.
Darkvision (60 feet) You can see in the dark (black and white only).
Directed Blast (Su) Bomb does damage in 20 ft cone, attack vs. one foe and rest take splash dam.
Feral Mutagen (Su) Mutagens grant claw and bite attacks, and a bonus to intimidate.
Frost Bomb (DC 17) (Su) Bomb deals cold damage and staggers foe next round (Fort neg).
Mutagen (DC 17) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 60 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Ex) Select Int mod squares to not be affected by splash effects.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Wings (6 minutes/day) The alchemist gains bat-like, bird-like, or insect-like functional wings, allowing him to fly as the fly spell for a number of minutes per day equal to his caster level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments.