Rusty Shackleford

Description:

Rusty Shackleford
Male lizardfolk barbarian (invulnerable rager) 6 (Pathfinder RPG Advanced Player’s Guide 79)
CN Medium humanoid (reptilian)
Init +4; Senses Perception +8


Defense


AC 19, touch 12, flat-footed 17 (+6 armor, +2 Dex, +1 natural)
hp 76 (6d12+23)
Fort +8, Ref +4, Will +2; +3 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies’
DR 3/ — , 6/lethal; Resist fire 1, extreme endurance


Offense


Speed 40 ft. (30 ft. in armor), swim 30 ft.
Melee +1 furious greatsword +11/+6 (2d6+7/19-20) or
   dagger +10/+5 (1d4+4/19-20) or
   mwk spear +11/+6 (1d8+6/×3) or
   sap +10/+5 (1d6+4 nonlethal) or
   bite +5 (1d3+2), 2 claws +5 (1d4+2)
Ranged mwk composite longbow +9/+4 (1d8+3/×3)
Special Attacks bite, rage (17 rounds/day), rage powers (reckless abandonAPG, savage dirty trick, superstition +3)


Statistics


Str 18, Dex 15, Con 16, Int 13, Wis 10, Cha 8
Base Atk +6; CMB +10; CMD 22
Feats Combat Reflexes, Endurance, Power Attack
Traits missing sibling, reactionary
Skills Acrobatics +5, Climb +4, Escape Artist +0, Handle Animal +3, Intimidate +6, Knowledge (local) +2, Knowledge (nature) +5, Perception +8, Profession (soldier) +3, Ride +2, Sense Motive +5, Survival +5, Swim +12, Use Magic Device +3
Languages Common, Draconic
SQ fast movement
Combat Gear +1 arrows (20), mwk arrows (10), oil of keen edge, potion of cure light wounds (3), potion of cure light wounds, silversheen (2), acid (3), barbarian chew, blue whinnis (3), holy water, tanglefoot bag, thunderstone (5); Other Gear mwk chainmail, +1 furious greatsword, arrows (20), dagger, mwk composite longbow (+3 Str), mwk spear, sap, ioun torch ioun stoneAPG, stubborn nailUE, brass key (unlocks all doors in the fishery), hemp rope (50 ft.), iron key (unlocks the cabinet in area a7), manacles, garnet amulet (worth 100 gp), 2,655 gp, 10 sp, 5 cp


Special Abilities


Bite (Ex) Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (Bestiary 302; 1d2 for Small races, 1d3 for Medium, etc.). The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Damage Reduction (6/lethal) You have Damage Reduction against non-lethal damage
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Fire (1) You have the specified Energy Resistance against Fire attacks.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd.
This ability replaces trap sense.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (17 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Reckless Abandon (+/-2) (Ex) Trade AC penalty for to hit bonus while raging.
Savage Dirty Trick (1/round, DC 17) (Ex) Fort save vs. additional dirty trick effect.
Superstition +3 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies’.
Swim (30 feet) You have a Swim speed.

Bio:

Bought by Selris at Orkatto’s feathers and furs Exotic pet store. The subject of many of Selris’ alchemical experiments. Met Roggen here. Sold to Gaedren Lamm when Selris was in financial trouble. Broke free with Roggen and

Rusty Shackleford

Curse of the Crimson Throne ethanism eric_wellman_58