Male nagaji afflicted dire wererat monk (tetori) 6 (Pathfinder RPG Bestiary 197, Pathfinder RPG Bestiary 4 199, Pathfinder RPG Ultimate Combat 61)
LN Medium humanoid (reptilian, shapechanger)
Init +1; Senses low-light vision, scent; Perception +9


AC 18, touch 17, flat-footed 17 (+1 Dex, +1 monk, +1 natural, +5 Wis)
hp 40 (6d8+7) (currently 34)
Fort +6, Ref +7, Will +10; +2 vs. enchantments, +2 vs. mind-affecting effects and poison
Defensive Abilities evasion; Immune disease


Speed 50 ft.
Melee cestus +7 (1d4+3/19-20) or
   net +3 (entangle) or
   unarmed strike +7 (1d8+3)
Special Attacks stunning fist (6/day, DC 18)
Spell-Like Abilities (CL 6th; concentration +6)
   1/day — hypnotic gaze[ARG]ARG


Str 17, Dex 12, Con 13, Int 7, Wis 20, Cha 7
Base Atk +4; CMB +9 (+16 grapple); CMD 24 (28 vs. grapple)
Feats Greater Grapple, Improved Grapple, Improved Unarmed Strike, Kraken Style, Snapping Turtle ClutchUC, Snapping Turtle StyleUC, Stunning Fist, Stunning PinUC
Traits deft dodger, religious
Skills Acrobatics +7 (+15 to jump), Climb +8, Escape Artist +5 ( +6 to escape a grapple, +6 competence to break a grapple), Knowledge (religion) +2, Perception +9, Stealth +7, Survival +6, Swim +8
Languages Common, Nagaji
SQ break free, change shape (nagaji, hybrid, and dire rat; polymorph), counter-grapple, fast movement, graceful grappler, ki pool (9 points magic), lycanthropic empathy (+4 with rats and dire rats), maneuver training, mark of slavery, resistant
Combat Gear potion of cure light wounds, potion of cure light wounds, quick runner’s shirtUE, black adder venom (4), caltrops, vermin repellentUE; Other Gear cestusAPG, net, armbands of the brawlerUE, boots of striding and springing, gauntlet of the skilled maneuver (grapple)UE, ioun torch ioun stoneAPG, ring of swimming, belt pouch (2), bird feed (per day), birds (dead) (10), box of fishing tackle (worth 0.5 gp, 2 lb), candle (5), candle lampUE, chalk, crowbar, fish (12), fishing pole, simple (worth 0.5 gp, 1 lb), flint and steel, gimp suit (worth 55 gp, 5 lb), grappling hook, hammockUE, hemp rope (100 ft.), hip flaskUE, ink, inkpen, journalUE, manacles, meat, patchwork cloakUE, sack, string or twineAPG (5), wooden holy symbol of Crow Feather Bundle, wooden unholy symbol of Carved Jackal Medallion, zellara’s severed head (10 lb), 2,609 gp, 10 sp, 5 cp

Special Abilities

Break Free +6 (Ex) At 5th level, a tetori adds his monk level on combat maneuver or Escape Artist checks made to escape a grapple. If a tetori fails a save against an effect that causes him to become entangled, paralyzed, slowed, or staggered, he may spend 1 point from his ki pool as an immediate action to attempt a new save.
This ability replaces high jump.
Change Shape (nagaji, hybrid, and dire rat; polymorph) (Su) Change into three different forms: base humanoid, hybrid and animal forms.
Counter-Grapple (Ex) At 4th level, a tetori wrestler may make an attack of opportunity against a creature attempting to grapple him. This ability does not allow the tetori to make an attack of opportunity against a creature with the Greater Grapple feat. At 6th level, he
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (+20 ft.) The Monk adds 10 or more feet to his base speed.
Graceful Grappler (Ex) A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when
Greater Grapple Maintaining a grapple is a move action, allowing you to make 2 checks a round.
Hypnotic Gaze (1/day, DC 9) (Sp) Hypnotism on a single target using gaze, effect lasts a single round.
Immunity to Disease You are immune to diseases.
Improved Grapple You don’t provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don’t cause attacks of opportunity, and can be lethal.
Ki Pool (9/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Kraken Style (+5 damage) Deal Wisdom modifier in bludgeoning damage with a grapple.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Lycanthropic Empathy (rats and dire rats) +4 (Ex) Improve the attitude of your type of animal, as if using Diplomacy.
Maneuver Training (Ex) CMB = other BABs + Monk level
Mark of Slavery -2 to skills and attacks after failing a skill check, unless you’re retrying the skill check,
Resistant (Ex) +2 racial bonus to saves vs. mind-affecting effects and poison.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Snapping Turtle Clutch Your shield bonus applies to your CMD and touch AC
Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free
Stunning Fist (6/day, DC 18) You can stun an opponent with an unarmed attack.
Stunning Pin Use Stunning Fist against pinned opponents.


Roggen began life as a benign sewer snake in the catacombs under Old Korvosa, until he and the lizard that was to become the amusingly named "Rusty" were captured as subjects for the experiments of Celerus, the master alchemist. The bizarre machinations of this alchemical genius transformed the two humble creatures from ordinary reptiles into violent, monstrous abominations of humanoid outline and enhanced, malevolent intellect. The young abominations were quickly pawned off on the slave master Gaedren to serve as curioes, bodygaurds and heavy labourers. Dissatisfied with this servile life, Roggen and Rusty hatch a plan and escape from the slaver, and part ways for a time. Roggen then pursued the loose strings of memory; a holy symbol of Lamashtu, godess of monsters, discovered in a dark alley on a job for Gaedren. From that day forth, it would seem that the Goddess herself gave Roggen knowledge of cruel rituals and fighting styles by way of divine inspiration, as well as the improbable ability of literacy, considering his surpising (for a snake monster) but unimpressive intelligence. Gaedren broke the talisman, but Roggen’s faith was thenceforth unbreakable, thanks in no small part to the divine gifts of the Goddess of Madness and Monsters.
Presently, Roggen makes his home in the Sewers of Old Korvosa, surviving on a diet of fish, idiots and small animals. Here he skulks in the shadows, performing blasphemous rites to his god and awaiting any sign of Celerus.


Curse of the Crimson Throne ethanism ethanism